Artillery makes use of the in-game timescale, so the lower the timescale, the longer it takes for each shell of artillery to land (default timescale is 20 and each shell takes 4 seconds to land at that timescale).This allows artillery to still add to settlement defense ratings and provide its normal fire support despite being installed in a protected or covered area like the Castle bastion or armory. Conversely, outbound shells will not hit a settlement's structures when they are fired from that settlement.Likewise, attempting to shell a deep area such as Thicket Excavations will see the shells hitting the quarry walls or impacting the surrounding hills, with only a few shells reaching the target area. When calling artillery in the downtown area, the inbound shells may simply hit a building instead of the designated target.The shell explosions benefit from the Demolition Expert perk.Additional artillery pieces extend the duration of the fire mission. Each gun fires five shots during a fire mission, but the shells always fall at the same rate.Radio Freedom will advise when this is the case. Artillery will not fire on a friendly settlement.To maximize artillery coverage of the Commonwealth, they can be placed at each allied settlement.The artillery piece can be built after recovering the artillery schematic. After a strike, there is a delay of one in-game hour (which equates to three real-time minutes) before another strike can be initiated. If multiple settlements with active artillery are within range of a target, all of them may engage, significantly increasing the number of shells striking the target. Fire mission progress may be monitored on Radio Freedom. It becomes active only after a settler is assigned to operate it.Īrtillery strikes are called down by throwing an artillery smoke grenade into a target area that is within range of active artillery. Its ammunition is unlimited, and its maximum range is approximately a five-sector radius, as viewed on the Pip-Boy's world map. Each piece of artillery will fire five shells, so building multiple mortars will increase the number of shells fired from one settlement. The artillery piece is a mortar that consecutively fires highly damaging shells with a high level of precision and accuracy.